Design

Freelance
01-30-2018
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Job# 27203 BH# 342755
Contact# 5110626

Unreal Programmer

Client Overview: 

Our client is a renowned company presenting top stories from industry experts every day. Their integrated, easy-to-use, and modern approach distinguishes them at the forefront of the industry.

Position Overview:

In this position, you would be responsible for building and supporting engine and graphics systems for real-time rendering in Augmented and Virtual Reality. You would also be responsible for resolving rendering problems, researching, and developing innovative graphics techniques, shaders, algorithms, and tools.

Responsibilities:

• Build and support engine and graphics systems for real-time rendering in Augmented and Virtual Reality

• Resolve rendering problems, research, and develop innovative graphics techniques, shaders, algorithms, and tools

• Maintain an open and collaborative dialog with team members, invite feedback, and identify areas of improvement for platforms

• Develop C++ code that is simple to understand and maintain in Unreal Engine 4 and integrate code with designs in AR/VR
• Ensure platform builds are functioning and running at rate, within memory and disk space limitations, and with acceptable load and rendering rates/time
• Create promotional products and support the growth of the team by presenting creative ideas, direction, and constructive feedback

Key Qualifications:

• Bachelor’s degree in computer science or related field

• 2+ years’ experience productizing, testing, and shipping applications/games to end-users 
• Proficient with C/C++ (STL, C++11 and beyond, boost), including debugging tools