Senior Technical Artist

Job title: Senior Technical Artist
Contract type: Freelance
Location: Portland
Remote: Yes
Reference: 413803
Contact name: Alexandra Wolfsberger
Job Published: January 01, 1970

Job description

We are looking for a talented Technical Artist for our upcoming projects through the end of 2021 (with potential for continued work into 2022). The ideal candidate is a passionate and resourceful problem solver with an eye for detail and visual aesthetics.

Senior Technical Artist ( Remote)


  • Creating and maintaining projects in real-time engines.
  • Building the creative vision into a deliverable product.
  • Importing and integrating art assets such as textures, models, and animated characters.
  • Clearly communicating technical limitations, proposing solutions, and creating workarounds.
  • Designing and executing workflows from concept to asset creation to technical implementation.
  • Testing, quality assurance, and verifying the product is performant.
  • Working with the supervisor, creative director, and producer to schedule tasks and manage delivery expectations.


  • 5+ years of experience working with technical and creative teams within the visual effects, gaming, AR, VR, and/or immersive industries.
  • Software engineering familiarity with javascript, typescript, C#, python, visual programming.
  • Professional experience working with real-time engines (e.g. Spark AR Studio, Lens Studio, Unreal Engine, and/or Unity).
  • Ideal candidate considers themselves a generalist who is software agnostic and can easily jump in and understand various software/engines inner workings.
  • Passion for exploring and learning new technologies and discovering new workflows.
  • Strong aesthetic eye for what looks good.
  • Ability to be self-directed towards increasing visual quality.
  • Proactive, results-oriented mindset with high attention to detail.
  • Comfortable working with remote teams, communicating and collaborating across various disciplines.



  • Experience developing some or all of the following: AR and VR applications, shipped mobile apps (Android and iOS), interactive installations.
  • Experience with GLSL and other graphics shading languages.
  • Experience creating CG assets including modeling, texturing, rigging, and animation.
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