Role Overview
The Technical Artist will design and build real-time visual effects, prototypes, and creative tools using modern rendering technologies. You will collaborate with designers, producers, creative directors, and engineers to create, implement, and refine Metal-based visual effects for use across applications and frameworks.
The role blends creative experimentation with deep low-level optimization, converting visual concepts and look-development references into performant, reusable rendering solutions. A strong visual sensibility is required to interpret creative direction and craft the look and feel of real-time effects. Must reside in NY or California for consideration*
Hours: 40 per week (PST)
Duration: 12+ months
Rate: $80-125/hr
Key Responsibilities
- Design and implement real-time visual effects and rendering solutions using Metal and related technologies.
- Prototype and build creative tools and pipelines for use by cross-functional teams.
- Optimize rendering performance, troubleshoot graphics issues, and refine visual quality.
- Collaborate closely with non-engineering partners to translate creative ideas into technical implementations.
Key Qualifications
- 7–10 years of experience with real-time graphics and rendering pipelines.
- Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan).
- Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models.
- Proficiency in Objective-C or C++; Swift is a plus.
- Experience working within AppKit or UIKit environments.
- Skilled in concurrent programming, debugging, and performance optimization.
- Comfortable building shaders, pipelines, and tools for use by non-engineering collaborators.
- Proficient with Git and collaborative development workflows.
- Strong communication skills; able to bridge creative and technical perspectives.
- Familiarity with content-creation tools such as TouchDesigner, Houdini, or Reality Composer Pro.
- Demonstrated success working in large-scale or cross-disciplinary content pipelines.
Preferred Qualifications
- Familiarity with Core Animation, Core Graphics, USD, or SceneKit.
- Experience building apps end-to-end on relevant platforms.
For consideration please apply with your recent resume with your portfolio link for review.