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Technical Artist

Contract type

Location

Cupertino, CA

Specialty

Salary

$80-125/hr

Remote

Yes

Reference

506919

Contact name

Georgia Marogiannis

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Job description

Role Overview

The Technical Artist will design and build real-time visual effects, prototypes, and creative tools using modern rendering technologies. You will collaborate with designers, producers, creative directors, and engineers to create, implement, and refine Metal-based visual effects for use across applications and frameworks.

The role blends creative experimentation with deep low-level optimization, converting visual concepts and look-development references into performant, reusable rendering solutions. A strong visual sensibility is required to interpret creative direction and craft the look and feel of real-time effects. Must reside in NY or California for consideration*

Hours: 40 per week (PST)

Duration: 12+ months

Rate: $80-125/hr

Key Responsibilities

  • Design and implement real-time visual effects and rendering solutions using Metal and related technologies.
  • Prototype and build creative tools and pipelines for use by cross-functional teams.
  • Optimize rendering performance, troubleshoot graphics issues, and refine visual quality.
  • Collaborate closely with non-engineering partners to translate creative ideas into technical implementations.

Key Qualifications

  • 7–10 years of experience with real-time graphics and rendering pipelines.
  • Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan).
  • Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models.
  • Proficiency in Objective-C or C++; Swift is a plus.
  • Experience working within AppKit or UIKit environments.
  • Skilled in concurrent programming, debugging, and performance optimization.
  • Comfortable building shaders, pipelines, and tools for use by non-engineering collaborators.
  • Proficient with Git and collaborative development workflows.
  • Strong communication skills; able to bridge creative and technical perspectives.
  • Familiarity with content-creation tools such as TouchDesigner, Houdini, or Reality Composer Pro.
  • Demonstrated success working in large-scale or cross-disciplinary content pipelines.

Preferred Qualifications

  • Familiarity with Core Animation, Core Graphics, USD, or SceneKit.
  • Experience building apps end-to-end on relevant platforms.

For consideration please apply with your recent resume with your portfolio link for review.

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