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3d Generalist, C4D, Hybrid

Contract type

Location

Cupertino, CA

Specialty

Salary

$65/hour(w2)

Remote

No

Reference

510312

Contact name

Megan Bumgarner

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Job description

3D Visual Designer

$65/hr (w2) eligible for benefits

40hrs a week

12 months,

hybrid culver city

We’re seeking a versatile 3D Visual Designer with strong Cinema 4D experience to support high-volume motion and static creative production across gaming, entertainment, and digital campaigns.

This role is ideal for someone who thrives in fast-paced production environments and enjoys working within existing C4D and After Effects templates, adapting pre-built 3D assets, and delivering polished creative on condensed timelines.

You’ll collaborate closely with Art Directors, Designers, and cross-functional teams to bring engaging visual concepts to life across multiple weekly launches.

What You’ll Do

  • Create motion and static 3D creative across digital campaigns and editorial content
  • Work directly within existing Cinema 4D and After Effects project files/templates
  • Adapt and refine externally built 3D assets and motion systems
  • Inject video and updated creative into templated workflows
  • Support multiple concurrent projects with fast turnaround timelines
  • Collaborate from concept through final production delivery

Qualifications

  • 5+ years of experience in 3D design, motion design, or visual content production
  • Advanced proficiency in Cinema 4D and After Effects
  • Strong understanding of motion graphics, composition, typography, and production workflows
  • Experience working in fast-paced, high-volume creative environments
  • Ability to manage multiple projects weekly with quick turnaround timelines

Nice to Have

  • Video game or gaming-related 3D experience
  • Familiarity with Unreal Engine or Unity
  • Experience with Redshift or Octane
  • Background working with templated motion systems and scalable design workflows

This role is more design-focused than cinematic animation, ideal for someone who enjoys hands-on 3D production, adapting existing assets, and creating polished work efficiently at scale.

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